Each level grants +10 max health and +5 max energy. Combat experience adds +2 damage to every attack and reduces each robot hit by 1 for every level above 1. Each level of difference between you and the robot changes damage in both directions by 6%, up to 30%. At every level, health recovers from empty to full in 30 min, and sleep fully restores your energy in 30 min.
Strength is how hard you hit. Every attack builds on it, whatever the weapon, and strength greater than the robot's armor adds damage on top. It also raises your chance of critical hits with the two light attacks, and your carrying capacity. Both take equally long to train, each on its own, and each new point takes a little longer than the last. Every point always helps, though each one adds a little less than the last.
Endurance is how long you last. It gives you more health and energy, faster healing and sleep, softer robot hits, and less XP lost when you're knocked out. You get by on less water and food, find more and spend less energy when scavenging, travel faster, and are ambushed less often. Every attack builds on it a little, and it hardens by itself while you scavenge and travel. Both take equally long to train, each on its own, and each new point takes a little longer than the last. Every point always helps, though each one adds a little less than the last.
| Name | Drops from level | Rarity | Weight | Properties |
|---|---|---|---|---|
Common · 1.5 kg
|
4 | Common | 1.5 kg | Heavy weapon · Attack 4 · Energy +0 |
Common · 5.0 kg
|
4 | Common | 5.0 kg | Heavy weapon · Attack 9 · Energy +0 |
Uncommon · 3.5 kg
|
11 | Uncommon | 3.5 kg | Heavy weapon · Attack 16 · Energy +1 |
Rare · 2.0 kg
|
17 | Rare | 2.0 kg | Heavy weapon · Attack 23 · Energy +1 |
Rare · 4.0 kg
|
22 | Rare | 4.0 kg | Heavy weapon · Attack 30 · Energy +2 |
Very rare · 9.0 kg
|
28 | Very rare | 9.0 kg | Heavy weapon · Attack 38 · Energy +2 |
Common · 0.4 kg
|
3 | Common | 0.4 kg | Light weapon · Attack 6 · Energy +0 |
Uncommon · 0.9 kg
|
6 | Uncommon | 0.9 kg | Light weapon · Attack 11 · Energy +0 |
Uncommon · 0.6 kg
|
12 | Uncommon | 0.6 kg | Light weapon · Attack 17 · Energy +1 |
Rare · 1.2 kg
|
15 | Rare | 1.2 kg | Light weapon · Attack 22 · Energy +1 |
Rare · 0.5 kg
|
21 | Rare | 0.5 kg | Light weapon · Attack 29 · Energy +2 |
Very rare · 1.1 kg
|
27 | Very rare | 1.1 kg | Light weapon · Attack 37 · Energy +2 |
Common · 0.7 kg
|
2 | Common | 0.7 kg | Firearm · Attack 5 · Energy +0 |
Uncommon · 3.8 kg
|
8 | Uncommon | 3.8 kg | Firearm · Attack 12 · Energy +0 |
Uncommon · 0.9 kg
|
12 | Uncommon | 0.9 kg | Firearm · Attack 18 · Energy +1 |
Rare · 7.0 kg
|
18 | Rare | 7.0 kg | Firearm · Attack 25 · Energy +1 |
Rare · 2.2 kg
|
24 | Rare | 2.2 kg | Firearm · Attack 31 · Energy +2 |
Very rare · 4.0 kg
|
30 | Very rare | 4.0 kg | Firearm · Attack 40 · Energy +2 |
| Name | Drops from level | Rarity | Weight | Properties |
|---|---|---|---|---|
Common · 0.3 kg
|
1 | Common | 0.3 kg | Defense 1 |
Common · 1.2 kg
|
1 | Common | 1.2 kg | Defense 2 |
Common · 3.0 kg
|
3 | Common | 3.0 kg | Defense 3 |
Common · 2.5 kg
|
5 | Common | 2.5 kg | Defense 4 |
Uncommon · 4.0 kg
|
5 | Uncommon | 4.0 kg | Defense 5 |
Uncommon · 5.0 kg
|
9 | Uncommon | 5.0 kg | Defense 7 |
Uncommon · 7.0 kg
|
9 | Uncommon | 7.0 kg | Defense 8 |
Uncommon · 4.0 kg
|
10 | Uncommon | 4.0 kg | Defense 10 |
Rare · 6.0 kg
|
13 | Rare | 6.0 kg | Defense 11 |
Rare · 7.0 kg
|
13 | Rare | 7.0 kg | Defense 12 |
Rare · 8.0 kg
|
15 | Rare | 8.0 kg | Defense 13 |
Rare · 9.0 kg
|
16 | Rare | 9.0 kg | Defense 14 |
Rare · 11.0 kg
|
19 | Rare | 11.0 kg | Defense 15 |
Rare · 14.0 kg
|
20 | Rare | 14.0 kg | Defense 16 |
Rare · 3.0 kg
|
22 | Rare | 3.0 kg | Defense 17 |
Rare · 12.0 kg
|
25 | Rare | 12.0 kg | Defense 18 |
Very rare · 11.0 kg
|
27 | Very rare | 11.0 kg | Defense 22 |
Very rare · 3.0 kg
|
32 | Very rare | 3.0 kg | Defense 25 · Stealth 25% |
Very rare · 9.0 kg
|
43 | Very rare | 9.0 kg | Defense 29 |
Very rare · 8.0 kg
|
52 | Very rare | 8.0 kg | Defense 33 |
Very rare · 10.0 kg
|
62 | Very rare | 10.0 kg | Defense 37 |
Very rare · 18.0 kg
|
73 | Very rare | 18.0 kg | Defense 41 |
Very rare · 10.0 kg
|
82 | Very rare | 10.0 kg | Defense 45 |
Very rare · 12.0 kg
|
92 | Very rare | 12.0 kg | Defense 49 |
| Name | Drops from level | Rarity | Weight | Properties | Description |
|---|---|---|---|---|---|
Uncommon · 1.5 kg
Robots ambush you less often.
|
5 | Uncommon | 1.5 kg | Stealth 30% | Robots ambush you less often. |
Very rare · 0.3 kg
Every syringe gives 10 points extra, and one time in five it is not used up.
|
27 | Very rare | 0.3 kg | Syringes +10 points · 20% chance the syringe lasts again | Every syringe gives 10 points extra, and one time in five it is not used up. |
Rare · 1.8 kg
Makes 0.5 L of water a day out of the air. Does not work where the AI dominance is above 80%: the AI poisons the air.
|
11 | Rare | 1.8 kg | +0.5 L water a day | Makes 0.5 L of water a day out of the air. Does not work where the AI dominance is above 80%: the AI poisons the air. |
Rare · 6.0 kg
Robot hits do 20% less damage. Weighs 6 kg, so the backpack holds less.
|
21 | Rare | 6.0 kg | Robot hits −20% | Robot hits do 20% less damage. Weighs 6 kg, so the backpack holds less. |
Uncommon · 2.0 kg
Sleep refills your energy faster.
|
11 | Uncommon | 2.0 kg | Sleep energy +50% | Sleep refills your energy faster. |
Rare · 0.3 kg
Your health recovers faster, awake or asleep.
|
18 | Rare | 0.3 kg | Healing +50% | Your health recovers faster, awake or asleep. |
Rare · 0.7 kg
Health heals 50% faster, but energy drains 10% faster.
|
24 | Rare | 0.7 kg | Healing +50% · Energy drains 10% faster | Health heals 50% faster, but energy drains 10% faster. |
Rare · 1.5 kg
Sleep refills your energy much faster.
|
21 | Rare | 1.5 kg | Sleep energy +75% | Sleep refills your energy much faster. |
Uncommon · 4.0 kg
Robot hits do less damage to you.
|
8 | Uncommon | 4.0 kg | Defense +3 | Robot hits do less damage to you. |
Rare · 2.2 kg
Trips on the map are 30% faster to tiles liberated as a whole. Beside the front no rails are left.
|
14 | Rare | 2.2 kg | Travel time -30% on wholly liberated land | Trips on the map are 30% faster to tiles liberated as a whole. Beside the front no rails are left. |
Uncommon · 1.2 kg
Scavenging finds an extra item every third round, and only with it on do you find gadgets in the ruins.
|
5 | Uncommon | 1.2 kg | Extra find every 3 rounds · Finds gadgets in the ruins | Scavenging finds an extra item every third round, and only with it on do you find gadgets in the ruins. |
Rare · 2.5 kg
Hydraulics on the arm: heavy weapons hit 15% harder, but light weapons get 10% clumsier.
|
8 | Rare | 2.5 kg | Heavy weapons +15% · Light weapons -10% | Hydraulics on the arm: heavy weapons hit 15% harder, but light weapons get 10% clumsier. |
|
Very rare · 1.5 kg
Put it down on the tile you stand in. A trip there then takes 10 minutes at most, from anywhere, once a day.
|
30 | Very rare | 1.5 kg | Signal beacon | Put it down on the tile you stand in. A trip there then takes 10 minutes at most, from anywhere, once a day. |
Common · 0.2 kg
Sleep refills your energy a bit faster.
|
– | Common | 0.2 kg | Sleep energy +25% | Sleep refills your energy a bit faster. |
Uncommon · 0.1 kg
Sleep refills your energy 30% faster, but you wake up thirsty: double water use for the first hour.
|
6 | Uncommon | 0.1 kg | Sleep energy +30% · Double thirst 1 h after sleep | Sleep refills your energy 30% faster, but you wake up thirsty: double water use for the first hour. |
Rare · 0.5 kg
Your energy drains slower while awake.
|
15 | Rare | 0.5 kg | Energy −20% | Your energy drains slower while awake. |
Rare · 0.8 kg
8 points more critical hits with ranged weapons. Every critical hit costs 1 energy: the computer runs on you.
|
12 | Rare | 0.8 kg | Critical +8 points with ranged weapons · Critical hit −1 energy | 8 points more critical hits with ranged weapons. Every critical hit costs 1 energy: the computer runs on you. |
Uncommon · 0.9 kg
The food in your backpack spoils half as fast.
|
2 | Uncommon | 0.9 kg | Food spoils -50% | The food in your backpack spoils half as fast. |
Rare · 1.0 kg
Fewer ambushes, and robots hit softer.
|
14 | Rare | 1.0 kg | Defense +1 · Stealth 50% | Fewer ambushes, and robots hit softer. |
Common · 3.0 kg
Strength and endurance train faster.
|
1 | Common | 3.0 kg | Training +25% | Strength and endurance train faster. |
| Name | Drops from level | Rarity | Weight | Properties | Description |
|---|---|---|---|---|---|
Rare · 0.6 kg
Sent up before a search: the next robot you find is weak against the weapon class you choose. Only found while scavenging.
|
– | Rare | 0.6 kg | – | Sent up before a search: the next robot you find is weak against the weapon class you choose. Only found while scavenging. |
Very rare · 0.5 kg
A complete stim kit that instantly restores all energy.
|
5 | Very rare | 0.5 kg | +100 % energy at once | A complete stim kit that instantly restores all energy. |
Common · 0.1 kg
A stim shot that instantly restores 25% energy.
|
1 | Common | 0.1 kg | +25 % energy at once | A stim shot that instantly restores 25% energy. |
Very rare · 0.5 kg
A complete medic kit that instantly restores all health.
|
5 | Very rare | 0.5 kg | +100 % health at once | A complete medic kit that instantly restores all health. |
Common · 0.1 kg
A nanogel syringe that instantly restores 25% health.
|
1 | Common | 0.1 kg | +25 % health at once | A nanogel syringe that instantly restores 25% health. |
Rare · 0.2 kg
A double-dose stim shot that instantly restores 50% energy.
|
1 | Rare | 0.2 kg | +50 % energy at once | A double-dose stim shot that instantly restores 50% energy. |
Rare · 0.2 kg
A large nanogel syringe that instantly restores 50% health.
|
1 | Rare | 0.2 kg | +50 % health at once | A large nanogel syringe that instantly restores 50% health. |
Each robot type comes in several versions, from weak to strong. The letter shows the level band (A = levels 1–10, B = 11–20, and so on) and the number shows the exact level. Pick a type and a version to see how tough the robot is, how hard it hits, what it drops, and what fighting it would cost you.
A small, fast drone that hunts for heat signatures. Fragile, and blind once its sensors are shot out.
Sensor-guided Weak against firearms
Log in to see how much damage you'd deal to this robot and what the fight would cost you.