GRID 2045 is a simple text-based survival game. It's 2045, the machines have taken over the world, and you're one of the last survivors, holed up in a cave in the ruins.
The game comes down to a few things: scavenging for water and food to stay alive, training your strength and agility, and destroying robots to earn XP, level up and find better gear.
Once you hit level 10, the continents open up and the game changes. Down the road, the goal is for everyone on the server to team up against the AI: chip in to the superweapon that pushes back the AI's grip, take down AI bosses together, and help make water and food easier for everyone to find. Everyone should be able to pitch in somehow.
Everything happens in real time. You pick what your survivor does, and they keep at it even after you log off. Play for a few minutes whenever it suits you, and let your survivor sleep, train or scavenge the rest of the time. The schedule lets you plan hours ahead.
Your survivor does one thing at a time, and you pick it on the Overview tab. Everything except sleeping burns energy, and everything uses up water and food.
Each new point of strength or agility takes a little longer to train than the last. If you run out of energy while scavenging or training, you rest for a bit and then pick up where you left off. You can hunt robots while you scavenge or train.
The schedule lets you line up several activities in a row, like two hours of scavenging, an hour of training and then some sleep. It comes in handy when you know you won't be around for a while.
A schedule can have several steps and cover up to a full day. You can pick a start time, or it starts right away. If you're walking home or traveling, the schedule kicks in once you get there. When it's done, you're awake in the cave.
The schedule stops if you switch activities yourself, for example by going to sleep or starting to train. You can also edit a schedule that's already running.
On the Robot Hunt tab you search for robots to fight. Without a filter you'll find a random robot close to your own level, from a few levels below to a little above. A robot that's faster than you might ambush you, and if you're the faster one, you might get the first hit in.
Before you strike, you can see the robot's stats, what it might drop and a forecast of how the fight could go. Not feeling it? Find another robot, or just leave the robot and carry on with what you were doing. Only fleeing makes you wait before you can search again.
You attack with Heavy Strike or Flank. Heavy Strike hits hard with your strength and weapon but costs more energy. Flank costs less energy, gets partly past the robot's armor and makes it easier to dodge the counterattack. Every hit also uses a little water and food.
Once the fight has started, the only ways out are winning or fleeing. Fleeing costs energy, water and food, and you need to catch your breath before you can search again. Win, and you earn XP and sometimes loot, like weapons, armor or syringes.
Under Robot filter on the Robot Hunt tab, you can limit your searches to robots between two levels, for example to find robots that give good XP without being too dangerous.
With the filter on, you won't find a robot every time you search, only some of the time, and the filter shows how often. A search that comes up empty costs nothing, so just try again. Without the filter you always find a robot. Hit Clear to turn the filter off.
If your health runs out in a fight, you're knocked out. You barely make it back to the cave with almost no health left, and you lose some of the XP you've earned toward your next level. You keep everything you're carrying.
After a knockout you need to recover for a while before you can hunt robots again. Get some sleep and heal up before your next fight.
If you run out of energy in the middle of a fight, you stand your ground but can't strike. You can flee, or use an energy syringe and keep fighting.
You need water and food every day, and you go through the most while scavenging and training. The sidebar shows how long your supplies will last.
Run out of water and you get thirsty. Your energy drains faster, your health slowly drops while you're awake, you stop healing, you train more slowly, hits and fleeing cost more energy, and you dodge robots less often.
Run out of food and you get hungry. You stop healing, deal less damage, land fewer critical hits, train more slowly and earn less XP while scavenging.
If you're both thirsty and hungry, robots hit you harder and sleep gives you a lot less energy. Scavenge in time so your supplies never run dry.
The Cave tab shows your backpack, your gear and the cave depot. Your backpack is always with you, and how much it holds depends on your strength. You can only get to the cave depot while you're in the cave, and out in the ruins you only eat and drink what's in your backpack.
Try to live out of your backpack. The cave depot is just a temporary place to store things for now. Food goes bad over time, a bit more slowly in the depot than in your backpack, so it won't keep for long.
Once you reach a high enough level, you can travel between continents on the Continents tab. A trip takes time and costs water and food from your backpack, plus energy, and you can't hunt, scavenge, train or sleep along the way. You can't take more with you than fits in your backpack, plus the gear you're wearing. Your cave stays behind and everything in it is lost when you arrive, and a new, empty cave is waiting for you on the new continent. Turn back during the trip and you keep your old cave.
The Statistics tab has leaderboards for level, XP, robots destroyed, strength, agility and more, for the whole world or just your country and region. You can set your country and region in your settings if you'd like. Only robots near your own level count as destroyed.
Every player has their own player page with stats, leaderboard rankings and achievements. Click a name on a leaderboard to see that player's page, or pick My player page from the profile menu to see your own.
Click your name at the top of the page to open the profile menu, where you'll find Settings.
Got a question, found a bug or have an idea to make the game better? Get in touch through the contact page.